💸 Build Log: Why I am Simplifying Indie10k’s Pricing Plan
Published 2025-10-05
When I first priced Indie10k, I thought adding more tiers and fancy AI features would make it feel “complete.”
Turns out, it only made things harder to pick up — both for users and for me.
Over time, I realized the people Indie10k serves best are solo indie founders — people like me, who just want to show up every day, build streaks, and make progress.
Not enterprise teams. Not feature hunters. Just builders trying to reach their first $10k MRR.
So today, I stripped everything down.
🏗️ Builder — $9/mo
For early-stage founders still validating and shipping.
I know how it feels — budget is tight, priorities shift daily.
Since I removed a lot of "good to have" stuff, shiny six-step framework, fluffy AI layers. It makes things just less harder to ppl to understand.
Now it’s just the essentials: a fully working system for daily reps and growth momentum.
Builder who is in early stage (maybe not earning a dime) would need this.
⚙️ Hacker — $19/mo
For when your project starts bringing in revenue.
It unlocks revenue-related reps and keeps you growing in sync with your progress.
It's a tiny cap to add, just like you have changed your hat from "longly builder" to "verified growth hacker".
Simple rule:
no revenue → Builder.
revenue → Hacker.
That’s it.
🚫 Crew Plan — gone.
Nah. I killed it. Teams can wait.
Indie10k is about solo founders staying consistent — one day, one rep at a time.
💬 Tiny detail:
I also added a small sidebar block showing your 7 day free-trial progress — a little visual nudge to keep you motivated and aware of where you stand.
The new pricing isn’t about making less — it’s about removing friction.
The easier it is for indie devs to start, the more streaks we’ll see.
Momentum compounds — and that’s what this whole project is about.
Do you think $9/mo feels fair for a daily streak and growth rep system?
Would love to hear your take, especially if you’re still early in your indie journey.